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Adaptive Position-Based Fluids: Improving Performance of Fluid Simulations for Real-Time Applications

机译:自适应位置流体:提高流体性能   实时应用程序的模拟

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摘要

The Position Based Fluids (PBF) method is a state-of-the-art approach forfluid simulations in the context of real-time applications like games. It usesan iterative solver concept that tries to maintain a constant fluid density(incompressibility) to realize incompressible fluids like water. However,larger fluid volumes that consist of several hundred thousand particles (e.g.for the simulation of oceans) require many iterations and a lot of simulationpower. We present a lightweight and easy-to-integrate extension to PBF thatadaptively adjusts the number of solver iterations on a fine-grained basis.Using a novel adaptive-simulation approach, we are able to achieve significantimprovements in performance on our evaluation scenarios while maintaininghigh-quality results in terms of visualization quality, which makes it aperfect choice for game developers. Furthermore, our method does not weaken theadvantages of prior work and seamlessly integrates into other position-basedmethods for physically-based simulations.
机译:基于位置的流体(PBF)方法是在诸如游戏等实时应用程序中进行流体模拟的最新方法。它使用迭代求解器概念,尝试保持恒定的流体密度(不可压缩性)以实现不可压缩的流体(如水)。但是,由数十万个粒子组成的较大流体体积(例如用于海洋模拟)需要多次迭代和大量模拟能力。我们提出了一种针对PBF的轻量级且易于集成的扩展,可以在细粒度的基础上自适应地调整求解器迭代的次数。使用新颖的自适应仿真方法,我们可以在评估方案中实现性能的显着提高,同时保持较高的质量取决于可视化质量,这使其成为游戏开发人员的完美选择。此外,我们的方法不会削弱先前工作的优势,并且可以无缝集成到其他基于位置的方法中,以进行基于物理的仿真。

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